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Your huts continue to produce mushrooms, and, at different intervals, you can upgrade the huts (for example, the base building can be upgraded at a 5 mushroom count and so on). At the beginning of each stage, you are given a mushroom hut or huts and an objective. Gameplay is rather simple in Mushroom Wars, but that doesn’t make the game easily. The inclusion of these differentiated objectives helps alleviate any staleness the game may provide, which is a welcome addition to a game like this.
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For example, one mission requires you to capture all starred bases within three minutes. As you continue, various objectives are included. Throughout the first quarter of the game, you must either commandeer all buildings or buildings marked with a star. And when I went to show a buddy how hard I failed, I finally beat it (thus discrediting my difficulty spiel).Īs you progress in the game, you begin to face more arduous foes and different objectives. This is certainly okay, but I found myself failing multiple times on the 5 th mission. Soon thereafter, Mushroom Wars tosses you straight into the fire with little preparation. The first 20% of the game is spent on a breezy tutorial that lasts minutes, where you learn the basics of the game while utilizing a minimal amount of actual strategy.
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Mushroom Wars is the story of a forgotten little flash animated mushroom man who must defend his home from the blue mushrooms and more. For its part, Mushroom Wars capitalizes on what it sets out to do. When all is said and done, Mushroom Wars gives little replay value but offers a solid experience while it lasts. Mushroom Wars is what it claims to be: a war of little mushroom people fighting for their little mushroom homes. It’s a bad mushroom pun that segues into a simple, short, and sometimes annoyingly difficult RTS game.
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